If I destroy the door the solid part will always remain? Or can I make the Door Object solid? I don't think I add a simple solid layer to my game. I also don't know how I should implement the Solid part of the door. If I rotate that object 180 (for example) in the room editor and then start the game, the rotation is still set to default, the object isn't rotated as I did in the room editor 'offline'. Please read the forum guidelines before posting, and if you have any programming. When I draw it with drawself() or drawspriteext(spriteindex,-1,x,y,1,1,imageangle,cwhite,1) everything works fine. Maybe give the player a variable so the game knows which key opens which door. Get help from the community on technical issues in GameMaker Studio 2. I want different keys to open different doors. The doors opens (the solid sprite is destroyed) when Sara steps on the key (sprite). A door will always be open ones it is unlocked.
I want to make a Key & Lock Mechanism where my Character (Sara) walks into a key (Sprite) and then a Door will unlock (The Door Sprite is solid and will destroy itself). Currently it lacks some functionality, but should already be enough in its current state to be used for making simple pixel art and stacked sprites. It utilizes a UI made from the ground up, aiming to achieve ease of use. This is my first game so I am not that experienced. Droplet is a drawing software, specifically for animated sprite stacking. That is why I am asking you guys for help and I really appreciate it that you guys help me out voluntarily. I could only find really old ones about the topic. But I couldn't really find an updated version of it for Game Maker Studio 2.